News & Updates
  The game is work in progress.
  An interactive fan art project based on the Final Fantasy video game series.

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  Fixed weapon attribute is not working on battle.
  Fixed elemental absorb.
  Fixed missing Thunderstrike description on Ramuh weapons.
  Implement passive Vengeance and Manawall in duel.
  Changed costumes to cloak and added Auto-Haste effect.
  Slightly nerfed Fire, Thunder, Blizzard, Water, some of blue magic damage scaling.
  Fixed missing passive skills (mage, ranger, warrior).
  Fixed missing Thunder skill icon.
  Fixed 3rd limit break didn't learn.
  The enemy on duel is now acting attack, skills, etc.
  Lot of updates on Duel System.
  Implement the first version of Duel System.
  Added weapon & armor drop in Pinnacle Rocks.
  Update some battle animations.
  Rework monster difference drop, exp, ap & gil gain.
  Auto Battle system - Added: Summon auto limit break.
  Improved lot of menu.
  Boss Dungeon - Decreased turn limit from 40 to 20.
  Fixes on Upgrade Shop.
  Auto Battle system - Improvements & added: Summon Auto G-Potion.
  Added Ramuh Judgement Bolt animation and audio.
  Added Ifrit Hell Fire new animation.
  Auto Battle - Improved auto Limit Break.
  Added new battle background - Beach, Ice Dungeon & Forest Dungeon.
  Added window buff icon with timer.
  Added new items: Moogle Premium (3 Hours).
  Added new daily achievement reward: Moogle Premium (3 Hours).
  Random updates & fixes.
  Improved Auto Battle system.
  Implement the first version of Auto Battle system.
  Fixed converse MP passive did not reduce MP.
  Fixed Cure if the user have a poison the cure is negative.
  Lowered Gil reward on quest.
  Battle abilities command, items, summon update: moved to right side and easy to use.
  Added new items: Moogle Premium (30 Days), Moogle Premium (3 Days) & Gaia Crystal.
  Auction House - Now there is a default price on add list item.
  Item database update - Added price on each items without price.
  Random fixes & updates.
  Small update on Auction House.
  Added Dali Charcoal quest.
  Added Lindblum castle NPC soldiers with dialogs.
  Added Headmaster Cid introduction dialog on newly created players.
  Added Ice Cavern - Level 2 ladder quest.
  Implement NPC javascript typewriter text dialog.
  Random fixes and javascript minimized.
  Implement required item level + refine. no effect if level gap to equipments.
  Added player invite party to target player menu.
  Added more security on injection.
  Fixed registration captcha, sometimes not the same.
  Minimize achievement javascript size.
  Implement target player menu.
  Added player equipment view (just click on the player on map).
  New items: Mighty Thunderdart & Mighty Thunderstaff.
  New Synth Item: Mighty Thunderdart & Mighty Thunderstaff.
  Added Equip View config.
  Added new daily achievement.
  Implement night and day on maps.
  Player can now see other players moving on the same map.
  Revamp required job in database and equips.
  New items added in Linblum shop: Bronze Vest, Linen Cuirass, Bronze Bottoms, Linen Trousers, Padded Leather Shoes, Iron Boots, Glass Armlet, Iron Gloves, Steepled Hat & Iron Helm.
  Fixed Fire resistance didn't work properly.
  Added new item stat: Thunder Resistance.
  New items: Cotton Robe.
  New Synth Item: Cotton Robe.
  Revamp shop tab, equipment tab, item tab, item delete tab, auction house, upgrade shop.
  Implement item tooltip (you can now hover on items, less space).
  item database fixes.
  Fixed magic defense in stats tab didnt show properly.
  Implement item combo system.
  Increased kill required on guardian force quest from 1 to 3.
  Added HP on top & low armor and MP to headgears.
  Entry in boss dungeon will only consumed once the boss dungeon is killed.
  Lowered Dark Summon evasion and increased accuracy.
  Added Material drops on boss dungeon.
  Lowered Amnesia Potion mall price.
  Improved Demi, Gravija, Dark Messenger Animation.
  New items: Ramuh's Sword & Ramuh's Rod.
  Implement Synth system.
  Fixed monster poison status attack didn't work.
  New items: Coral Ring & Levin Orb.
  Added Level 31 quest: Guardian Force III.
  Added Ramuh drop: Levin Orb (5% chance).
  Poison status is now fully working.
  Some random update & fixes.
  Lowered Dark Summon physical and magical damage.
  Added M_01, F_01, F_02 weapon idle 1503 & 1504.
  Implement Boss Dungeon weekly reward system.
  Party update: The EXP will now divided by on party count + 10% bonus per party members online.
  Decreased EXP & GIL from diablos by half on 2nd fight on him or more.
  Added new challenge achievements.
  Added SFX on equipment switch and on player's turn.
  Limit Break is now showing as a progress bar.
  New item: Immunity Sphere (Blue Mage).
  Reward after defeating Ramuh is now available in Renegen Cid mission.
  Added M_03 weapon: 1504 (attack and idle).
  White Mage summon - Added Ramuh can acquired.
  Fixed possible that white mage not acquiring the summon after defeat.
  Ramuh summon is now fully working.
  More checking on commands to prevent multiple hit bug in 1 turn.
  Nerfed Warrior's Bloodbath ability too much life steal.
  Warrior's ability foresight is now fixed bonus.
  Fixed some of challenge achievements can't claim the reward.
  New ability will now give level 1 not 0 anymore.
  Fixed Armor Break not working.
  Fixed skill with 0 damage still popup the damage.
  Nerfed skill chance of Craved Spider.
  Added new map: Pinnacle Rocks - Level 4 & Pinnacle Rocks - Boss.
  Added Pinnacle Rocks - Level 3 monster: Catoblapes, Level 4 monster: Ochu, Boss monster: Ramuh.
  Added new npc in Pinnacle Rocks - Level 4: Warpstone.
  Increased max level to 35 and Max equipment upgrade to 35.
  Updated quest up to Level 30 Ochu.
  Amnesia Potion - reset will now give back the skill spheres.
  Fixed missing 1052 attack sprite.
  There is now a quest gap on player's base level.
  Implement Blue Mage skill Observe & Scan.
  Fixed Ranger Drain Attack skill not working.
  Improved Rengent Cid mission.
  Updated annihilated in Linblum area.
  Added M_03 weapon: 1503 (attack and idle).
  Fixed item duplicate on switching great axe weapons.
  A fixed on a party melee attacks.
  Added sphere grid tab line 3.
  Implement cross-slash multi hit.
  Added new map: Pinnacle Rocks - Level 3.
  Added Pinnacle Rocks - Level 3 monster: Goblin Mage.
  Balanced monster magic stat.
  status info, mission info & quest info will hide if the player walk.
  Warrior Bloodbath ability is now showing if the user recover an HP.
  Fixed passive skills are not working in battle.
  Warrior vengeance passive skill is now working.
  Black Mage Manawall passive skill is now working.
  Ranger Swiftsong passive skill is now working.
  Fixed upgrade system. Still can upgrade without materials.
  Implement the first version of Boss Dungeon system.
  Improved cron job.
  Added quest monster location.
  Added boss dungeon unlocked notice.
  Fixed possible stucked on battle if the user close the browser.
  Added menu background.
  Balanced monster stats & added material drops: Seeker Bat, Sand Scorpion, Yellow Element & Zaghnol.
  Added new map: Lindblum Castle (Guest Room).
  Added new weapons & added to lindblum shop: Mythril Sword, Killer Bow, Cherry Staff & Rapier.
  Fixed missing M_03 blue mage idle & attack sprite.
  Item Level is now the require level to equip the items.
  Max equipment upgrade is changed from 10 to 30.
  A fix on a change character map: added a delay before can change to other map again.
  Added a preload resources loading.
  Added cron job to reset the daily achievements (still need to test if working).
  Removed unequip button on right hand equip section.
  Disabled summon button if the party member already summoned in battle.
  Summoning on party will now show to party members.
  Ifrit, Flan & Hedgehog Pie monsters are now animated.
  Ifrit summon is now animated.
  Fixed missing 1404 weapon idle of F_02.
  Changed item upgrades from + to Lv.
  Added Thunder animation & sfx.
  Added Pinnacle Rocks - Level 2 monsters: Yellow Element & Zaghnol.
  Added treasure chest in Balamb Garden - Hallway.
  Added Limit Break black screen.
  Added sphere list next and previous button.
  Added Discord and Facebook icon.
  Changed Fire Lizard to Dual Horn, so the Blue Mage can learn a Fire Breath for next dungeon.
  Multi item receive will now popup in the game window.
  Implement elem_half_dmg on monsters.
  Fixed missing normal attack animation of Shiva on party.
  Updated summon limit break on party.
  Added new map: Lindblum - Square, Pinnacle Rocks - Level 1, Pinnacle Rocks - Level 2.
  Added new daily achievement: Share on Facebook.
  All upgrade challenge achievements are now working.
  Balanced the stats of Seeker Bat and Sand Scorpion monster.
  Increased max level to 30.
  Random updates & fixes on party system.
  Added player battle shadow.
  Fix on achievement button and menu.
  Added M_01, F_01, F_02 weapon: 1502 (attack and idle).
  Updated a message in Ice Cavern entrance if no permission yet.
  Fixes on blue mage animations.
  Blue Mage limit break buff: added double damage to normal attack.
  Blue Mage: Trance (limit break) - once use the player still his turn.
  Added exceed EXP on quest submit if the player level up.
  Implement Escape command.
  Added M_03 weapon: 1502 (attack and idle).
  Fixed a monster that not gone after died.
  Updates and fixes on level up, new limit break, ability up, new abilty notification after monster killed.
  Fixed summon on absorb element still increasing the limit break.
  Added monster nameplate on battle.
  Fixed possible duplicate on mail.
  Fixed on exp giving on quest and monster kills.
  Added new maps: Lindblum (Hallway), Lindblum (Hallway 2F) & Lindblum Plateau.
  Added new npc in Linblum Castle, Warpstone, Renegent Cid and Minister Artania.
  Added new mission: Ramuh (Pinacle Rock).
  Added new items: Broken Blade, Hedgehog Tongue & Worm Leg.
  Balanced quest level 21 to 23.
  Balance monster stats: Goblin, Hedgehog Pie & Carrion Worm.
  Increased max level to 25.
  Random fixes and updates.
  Added new map Dali (Airship) & Lindblum (Airship).
  Added Black Waltz#3 monster (animation).
  Fixed Black Waltz#2 sprite preview.
  Added skill calculation of Gravija summon special attack.
  Fixed max level still giving exp on quest complete.
  Added treasure chest in Dali (Herbarium): 3x Liquid Crystal Lens.
  Added NPC in Dali: Little Girl & Airship Pilot.
  Added delete button on item tab.
  Fixed when the user is in party then use the animation summon special attack, it gives invalid animation.
  Added close npc conversation if the player walk.
  Fixed missing refine on shop sell.
  Added Dark Mode config.
  Random updates & fixes.
  Improved Auction system (type selection, add page, return to owners mail on expired).
  A small update on mail system.
  Added next page on Mall.
  Implement javascript Upgrade Shop system.
  Implement javascript inn rest with BGM.
  Implement javascript Item Shop with next and back button (max 8 items per page).
  Fixed distance to talk to Moogle Shop in Ice Caver Level 1.
  Fixed Teleport Stone & Magical Lamp is not working on use.
  Fixed when the summon is dead the monster still atacking the player and did not end the turn.
  Implement javascript Auction House (add item & browse item).
  Fixed missing character sprite if the monster is on sleeping status.
  Added cancel SFX on clicking the bottom menu.
  Implement White Mage third passive skill: Boost.
  Implement the annihilated BGM.
  Added Seal Evil immunity to Boss monsters.
  Fixed Black Waltz#1 didn't allow the player to finish the quest.
  Summon Special Attack will now consume MP.
  Implement fire resistance stats on equipments.
  Nerfed Shiva's HP.
  More improvements on BGM.
  Added more javascript battle SFX.
  Added SFX on clicking the bottom menu.
  Implement Blue Mage second passive skill: Burst Affinity.
  Fixed Ifrit summon preview.
  Fixes and updates on mail system.
  Few updates on Mall.
  Improved achievement system, less space on challenges.
  Added javascript Battle SFX.
  Fixed Boss monster battle on Warrior gives an error.
  Updated config tab, the BGM will now update once the player click the input radio button.
  Implement the BGM javascript and save the duration on reload page (need more improvements).
  Fixed monster didn't disapper on dead.
  Random fixes on party system.
  Fixed battle without party - monsters didn't attack the player.
  Lot of fixes on Party System.
  Update item party command, it will now show who uses the potion.
  Update battle bottom status - is it now showing all the party members.
  Nerfed Ifrit and Shiva stats level bonus after the mission.
  Added top message if the monster uses magic.
  Party monster is now reading the def, mdef & eva of his party target.
  Implement party KO system and annihilated.
  Party battle is now updating animation and damage to party members.
  Update monster party battle - monster is now attacking random to your party members.
  ATB bar is now showing to the right player on party battle.
  Added party member fanfare.
  White Mage: Healing Wind is now working to all party members.
  Many updates and fixes on party system.
  Updated party system (javascript) - They are now shared to leader's monster and fanfare reward.
  ATB speed is now working on every agi stat.
  Added challenge achievements.
  Fixed monster magic damage didn't show in client.
  Implement item received message on the top of the client.
  Fixed bonus equipment upgrade stat didnt apply to stats.
  Added sleep animation.
  Updated monster sleep status, it is now accurate.
  Implement the first version of Achievement System.
  Implement and fixes on self destruct monster skill and bomb size on hit.
  Fixed center damage preview, buffs preview, level up etc.
  Disable magic command if the player is on silence status.
  Check treasure chest distance before it can open.
  Added top message when using skill, item etc.
  Implement: Blue Magic, Summon Limit Break, Summon Special Attack & Summon Black Magic javascript command.
  Random battle fixes.
  Implement: Javascript monster use skill & magic.
  Fixed 0.gif is missing when no animation set in battle.
  Fixed Black Mage limit break, wrong animation.
  Implement battle javascript: White Magic & White Mage Limit Break.
  Fixed ability passive didn't give AP after battle.
  Implement: Summon and Dismiss javascript command.
  Fixed no summon EXP gain if the character level up.
  Implement battle javascript: Defend.
  Warrior, Ranger, Black Mage is now fully working on battle javascript.
  Fixed miss preview still show on next attacks.
  Updated battle - monster is now showing negative buffs icon. added dead player sprite. return to balamb when dead.
  Implement battle javascript: Magic.
  Added magic battle animation.
  Implement battle javascript: Skill, Limit Break, Item menu.
  Fixed ATB bar it is now exactly if it's full it's your turn.
  Implement the first version of no refresh battle: alternate attack, works as javascript.
  Updated party tab is now working as a javascript.
  Fixed offline party leader: become no encounter to online party members in same map.
  Fixed summon tab didn't show on white mage class.
  Updated summon tab is now working as a javascript.
  Fixed lot of party system issue.
  Temporary disabled KO system.
  Major fixed: sell item - can put a high amount more than on your inventory item count.
  Added NYRO ranking event and registration.
  Reduce size of treasure chest.
  Fixed equipment tab didn't show the item bonus with refine.
  Added Cloud Strife item 1001, 1002 & 1003 attack animation.
  Improved Xu sprite.
  Implement the Treasure Chest System.
  Added ranking highlight color of your self.
  Fixed an error in item description.
  Fixed costume equip check job.
  Updated Configuration Tab: No more refresh on setting save.
  Updated Mall Tab: No more refresh on item exchange.
  Added ranking tab (Level and Gil).
  Updated Equipment Tab: No more refresh on equip remove or switch.
  Updated Sphere Grid Tab: No more refresh on sphere use.
  A fix on stat calculation on sphere use and equipment change.
  PHP upgraded from MySQL to MySQLi.
  Registration password is now changed to MD5.
  Updated Quest Tab: No more refresh on accept quest and abandon quest.
  Added new character: Cloud Strife.
  Updated equipment tab is now working as a javascript.
  New item: Buster Sword with idle animation in battle (M_03).
  Changed cloud default weapon on character creation is Buster Sword.
  Added cloud strife idle, fanfare & attack (1053, wand, staff, bow) animation battle.
  Fixed loop bug on quest.
  Updated World Chat: No more refresh on message send.
  Updated Item Use: No more refresh on item use.
  New and improved mailbox system with notification icon.
  Added logout button.
  Moogle shop (buy) in Ice Cavern is now working.
  Updated sphere grid and item tab is now working as a javascript.
  Added access ID per NPC to prevent talking to npc in url.
  Improved character status on top of the map.
  Fixed box item can't be use.
  Updated teleport tab is now a javascript.
  Every NPC is now fixed and updated to javascript except moogle shop in ice cavern.
  Updated all the all buttons to better one.
  Fixed shop sell become 0 item amount bug.
  Updated player status on top of the map, with portrait and it's much better now.
  Balamb Town NPC, Status tab and write world chat is now working as javascript.
  World Chat Update: Added system error log.
  Random design updates.
  Improved & fixed the major bug on NPC talk, also it's now a javascript.
  World Chat Update: Now it will update to everyone of every chat.
  World Chat Update: Party member world chat color is set to dark orange.
  Fixed party system didn't update party map location on database.
  Removed mission and quest button below and place it to the upper right of the screen.
  Added NPC nameplate.
  Added script to check if using multiple tab that cause of character teleport bug.
  Added new item: Hard Leather Shoes.
  Implemented the first version of World Chat System.
  Code cleanup and fixes.
  Added Particle Accelerator in item mall.
  Updated all lower armor to Trousers, skirt and bottoms.
  Quest EXP and Gil is now accurate to quest level.
  Added Cross Slash limit break animation and sfx.
  Random code fixes.
  Added Phoenix Down in item database and to shops.
  Improved water in balamb town inn.
  Improved registration tab.
  Fixed no party player didn't show the sprite.
  Party Update: The member thats not in the same map will not with you in the battle also members no encounter if in the leader's map.
  Fixed mob_battle_screen.php if run in browser it will trigger.
  Removes negative buffs on party members on battle starts.
  Party Update: Now it will notif to the party member if the monster died also it will gives exp, ap & drop to the members.
  Fixes on mall shop.
  Re-implement the party invite system and improved and fixes.
  Added config: Ignore party invites.
  Increased character name length from 10 to 15 and restriction of special characters.
  Fixed some php if run in browser it will trigger.
  Added javascript pre-load map images.
  Fixed Black Waltz #2 wrong mob ID.
  Updated Black Waltz #1 and Black Waltz #2 battle sprite.
  Fixed monster hp on battle, gap didn't work.
  Updated diablos summon battle image.
  Update Breath of the Earth - It will now remove the slow status.
  Added quest abandon menu on quest tab.
  Added sellable and upgradeable state on database.
  Improved shop, price and sell is now base on item_db.
  Improved monster drop. now can put the item in any slot.
  Improved item stats description.
  Implemented the first version of equipment upgrade stat bonus.
  Player's re-spawn on dead is now on balamb infirmary and also recover full mp.
  Refine bonus is now 1 stat per refine except HP and MP.
  Added grenade arrow animation.
  Added shop sell amount.
  Fixes on Auction House.
  Minor fix on garage upgrade.
  Fix drain arrow and chocobo cure hp on battle field.
  Minimize quest database size.
  Implemented the boss mob gap system. increased 1 stat per level gap.
  Exp penalty is changed from 10% to 5%.
  Fix summon absorb hp bug.
  Update enemy weakness on magic damage is now 50% bonus.
  Minimize the code of black magic, blue magic and mage limit break.
  Implemented hawk's eye and straight shot ability (ranger).
  Fixed raging strike ranger's ability didn't apply in limit break.
  Update converse MP (black mage ability) now fully works.
  Fixed monster encounter didn't refresh.
  Fixed Chocobo/Mog attack animation and wav.
  Updated tent - now will heal the summon too.
  Fix summon magic calculation, use players magic instead of summons magic.
  Added meteor strike animation.
  Added new map: balamb infirmary.
  Fixed healing wind limit break.
  Fixed skill bonus didn't apply properly.
  Implemented the summon limit break system.
  Implemented the Chocobo/Mog summon special attack (Chocobo Cure).
  Fixes on summon atb, dismiss and use.
  Improved Chocobo/Mog battle sprite.
  Added new maps: balamb town inn and balamb hallway.
  Inn will now fully heal the summon too.
  Added summon limit break.
  Implemented the first version of item upgrade system.
  Added staff animation 1403 and 1404.
  Added new scimitar: falchion (1504).
  Fixed monster critical giving 3x damage instead of x2.
  Improved monster skill use.
  Implemented the defend command in battle.
  Fixed monster skill casting no ID skill.
  Fixed quest from Xu, that can't submit.
  Added SFX config.
  Update lot of sound effects.
  Limit break increase is now base on 100% of player's hp.
  Fixed blue mage damage preview bug.
  Random updates.
  Added tax on auction house.
  Updated tent item - Now will show the tent sprite in player's location when use.
  Added shop menu - item type.
  Implemented the first version of Chocobo mount system.
  Updated great sword - Added luck stat bonus.
  Balanced the drop rate of Potion, Ether and Hi-Potion.
  Lot of battle pop up on head updates (example green heal amount).
  Fixed show EXP bonus at the end of battle is double (text only).
  Fixed mob skill number 2 and 3 not working properly.
  New item: Teleport Stone [added on shop for 200 gil].
  Decreased Ifrit's HP by 1000.
  Fixed ATB: Now it's more accurate.
  Decreased quest requirements in "Fire Cave - Level 4" from 5 to 4.
  Fixed critical more accurate to luck stats.
  Miss text in battle is now show in top of player and enemy.
  Implemented my own version of ATB, removed FF8 hardcoded ATB.
  Added Sphere Grid Quest in Balamb Garden. Not able to proceed in field if did not use the 1st sphere grid.
  Fixed RUN/FLEE menu in battle not working properly.
  Added new NPC in Balamb Town (Mechanic).
  Added fading out damage value in battle (player and monster. bug known: healing).
  Fixed limit break & skill tab not integer.
  Improved ATB bar: It's now a javascript (bug known: tick and on start tick).
  Update forest monsters and background.
  Update Carved spider and Fang monster animation.
  Random fixes and changes.
  Balance monster stats and quest drop rate up to Shiva.
  Added Warpstone in Balamb, Balamb Town and Fire Cavern Level 4.
  Improved & Fixes on Quest System.
  Improved Quest from Xu.
  Added Locke weapon attack animation.
  Updated battle button and all fonts like FF13.
  Added Terra & Celes weapon attack animation.
  Updated battle idle and weapon, now with animation.
  Added Terra, Locke, Celes & Sabin magic animation.
  Added Battle ATB gauge 12 and 11 seconds.
  Added ATB gauge code.
  Added dead character image.
  Added Terra, Locke, Celes & Sabin attack animation and fanfare.
  Added shadow on players.
  Updated weapon images to fit to all characters.
  Temporarily removed the party system until I fix it.
  Improved battle character image. From FF Exvius.
  PVP Arena - Improved alternate attacks on each player, it will now refresh once the attack is done.

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